We are very happy to show you how our little game has moved in its 3rd month of development!
The times displayed in the video are those of a PC (on which the videos are made).
On the Samsung Galaxy J3, it's a bit slower but nothing dramatic.
We oscillate between 7 and 9% of CPU time (excluding trace and events)
Character management consumes 1.6% of the frame
The physics engine: 1.1%. This may vary depending on the movement of the character.
The management of paralaxes: 2.3%.
Management of tiles: 1.9%. This mainly involves creating the new displayed blocks and freeing the memory allocated to the bolc that you no longer see!